Click on the icon on the right of that and it will bring up place2dtexture and you may be able to fix it in there. Don't be satisfied with what you can do but rather strive to do the things you can't do! I am going to show you how to fix this, so it never happens again! Although those use different connection styles anyway (rel/output), the advice seems applicable there too. UV Textured objects are shown incorrectly in Maya's Viewport, even after enabling texture view by pressing the 6 key. Can't find what you're looking for? Press question mark to learn the rest of the keyboard shortcuts, http://s28.postimg.org/a0saa8u7h/Screenshot_11.jpg, http://s12.postimg.org/5e4qk3a99/Screenshot_12.jpg. Hope this helps! Or, I see jiggling geometry defects over time. Have a question about this project? Reset Maya to default user preferences by following this guide: How to reset the Maya Preferences to Default, Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. Simply changing the colour slide bar does not show either. I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. Go to Shading > disable "Use default material". Everyone likes a thumbs up! Describe the bug The textures are there when rendered, but I want them all to show up in the viewport. Corrupted user preference files after installing an operating system update. Autodesk does not warrant, either expressly or implied, the accuracy, reliability or completeness of the information translated by the machine translation service and will not be liable for damages or losses caused by the trust placed in the translation service. . See screenshot. Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. To do this: In the Preferences window (Window > Settings/Preferences > Preferences), select the Display category. UV Textured objects are shown incorrectly in Maya's Viewport, even after enabling texture view by pressing the 6 key. In R22 Pixar introduced a custom RenderMan shading slot so you can use different shaders for Viewport2 and RenderMan. I'm just checking in again to see if you need more help with this. Have you ever opened up a Maya scene, and all the textures are missing? Describe the bug Assets with preview shaders that have textures do not display properly in viewport 2.0. The texture parameter with the lowest UVEditorOrder appears first under the Textures menu. That said, if you navigate to your Documents folder and your Maya 2018 folder you'll find your Maya.env file. Ask the community or share your knowledge. Did the suggestion I provided yesterday work for you?If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily. Set the image plane's Display Mode to RGB instead. Welcome to the Autodesk Maya Subreddit. It should then show up on your viewport. All image rights belong to their authors. You might as well replace token outputs:glslfx:surface.connect with token outputs:surface.connect while you are editing the file so it is closer to standards. You may want to check to make sure the "Use Default Material" is not enabled. To do this, In the Viewport 2.0 Options, under Maximum Texture Resolution Clamping, turn on Clamp Texture Resolution and set Max Texture Resolution to Automatic. Any guesses why when I press "generate preview", it doesn't show my character's skin textures in the viewport? Objects draw differently in the viewport shortly after actions such as selecting and tumbling, and unselecting and then tumbling. Hardware rendering a free image plane with an alpha channel blends with the black background. Follow me as I show the wrong and right way to open up the files and find your missing textures. Pause Viewport 2.0 by clicking the pause icon: Force Viewport 2.0 to reset the scene. You can also avoid exceeding the GPU texture ram by selecting a lower baked texture resolution (from the Image > UV Texture Editor Baking menu in the UV Editor). Utilize this article to find the root cause. If you are writing your own custom shader for use with the dx11Shader or glslShader plug-in in Viewport 2.0, the following are the supported semantics and annotations. Forum: Textured Objects Stay Gray in Viewport, Do not sell or share my personal information, In the Viewport, disable by clicking the icon (see image below), OR disable via navigating to Shading > Use default material in the Viewport, With the mesh still selected, right-click on the shader that needs to be connected, and select "Assign to selection" from the menu. Under Performance, set Material Loading Mode to Deferred. Cheers :Dgumroad.com/TruongCgAr. For example, textures, geometry, or cached animations do not appear. "Maya now fully transitioned to Viewport 2.0Viewport 2.0 is now the primary viewport and hardware renderer in Maya. Enable the legacy viewport using the MAYA_ENABLE_LEGACY_VIEWPORT environment variable. https://www.academicphoenixplus.com/Facebookhttps://www.facebook.com/academicphoenixplusInstagramhttps://www.instagram.com/academicphoenixplus/Twitterhttps://twitter.com/academicphoenix Reduce the scale of the imported objects. Pressing 6 does not work. I have been experiencing this problem as well, where exactly do you find the UV TILING MODE option? The problem is a typo in the material definition of your asset. This is not an official translation and may contain errors and inaccurate translations. 2023 Polycount. if this is still an issue, please feel free to re-open. Can't find what you're looking for? Why would it work for some textures, but not for others? Change the facing direction of the normals. UIGroup: . I also went into the viewport setting and reloaded and regenerated the textures from there. I may have been super late to reply to this but here is 1 solution for future people who face this problem, I fixed this problem by changing the UV TILING MODE to OFF. One small baked for the viewport and one with hundreds of UDIMs or ptex. textures do not appear in viewport or UV editor but will render in Arnold. Steps to reproduce the behavior: Expected behavior Exceed Expectations! To translate this article, select a language. you go to diffuse, folder icon then scroll down and there should be a little drop down menu called uv coordinates. Viewport motion blur has no effect when an image plane is immediately behind a moving object. 2 leecaste 2 yr. ago To mitigate this, try freeing up GPU memory by removing unnecessary textures from the scene or closing other applications that may be consuming GPU memory, then go to the Viewport 2.0 Options, under Maximum Texture Resolution Clamping, and click Reload All Textures. The lambert is ignored for rendering its for the viewport. Group different shader parameters as part of the same Maya object. I tested with Lambert and PxrSurface material and pressed 6, the object with Lambert shader shows the texture but Renderman shader does not show any texture. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use| 2023 Autodesk Inc. All rights reserved. Pressing 6 does not work. The grid draws on top of transparent objects (such as objects shaded with the AutodeskUberShader). Mip Mapping is causing problems with the Texture, Skinned Referenced Meshes Turn Green when Shaders are Reassigned, How to Fix Missing Textures in Maya 2016, 2017 and 2018, Do not sell or share my personal information. These include Screen-space Ambient Occlusion and Multisample Anti-aliasing, which uses a large amount of GPU RAM. The viewport is not in the correct Display Setting. You signed in with another tab or window. SeeSet a Project in Mayafor more information. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. You probably already have the answer by now, but just for anyone who reads this, in order to do what oglu is saying and is the solution click on Renderer next to Panels on the lowest tool bar and then change from Wiewport 2.0 to Renderman. I am having this weird issue while texturing. you go to diffuse, folder icon then scroll down and there should be a little drop down menu called uv coordinates. Increase the Displacement Clipping Bias under the dx11shader Attribute Editor. Viewport 2.0 framerate display is based on the last interaction or playback event. "Typically [UsdMaterial] consists of one or more UsdRelationship properties that target other prims of type Shader - though a target/client is free to add any data that is suitable. Support and learning Maya Learn Rendering Tessellation and Approximation Visualize and render images Working in Viewport 2.0 Run Viewport 2.0 in DirectX 11 mode Assigning a UV set to a texture map connected to the DirectX 11 AutodeskUberShader Troubleshoot Viewport 2.0 Viewport 2.0 limitations I want the preview shader's textures to display as they do in usdview. Hello there! There are several causes that could cause this issue: To begin troubleshooting,Reset the Maya Preferences. @santosg87 yep, ok to close. Hi@michael.schuermannand welcome to the community! Make your object double-sided. Share your knowledge, ask questions, and explore popular Maya topics. Maya Shading, Lighting and Rendering forum. The first thing to try is to press the 6 key in Maya to set your viewport to textured mode. Got it. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. If you are not able to obtain the expected results in Viewport 2.0, refer to the following for possible solutions and workarounds. Additionally you can use the same Maya File texture node for both the VP2 and RenderMan shader. I am encounter z-fighting issues where UI elements and objects that are at the back show through the objects that are in front. Alternatively, set Max Texture Resolution to Custom and set the value to a number that is lower than your average texture resolution. Increasing Far Clip Plane allows you to see more objects behind the previous Far Clip Plane distance, but leads to more visible z-fighting artifact. When using DX11 shaders, shadows on displaced surfaces are disappearing when you manipulate the light. I moved the default UV set down and then deleted it and that seems to have fixed it. This is a sign that Maximum Texture Resolution Clamping is enabled and working to keep you from exceeding the available GPU memory. To correct this, increase the number of subdivisions of the object to which the shader is applied. While one method is to simply switch back to the default viewport it may not show some of the more advance features such as a normal maps unless you go into the shading network and re-map the texture to show up in default viewport. To do this, select that camera and in the Camera Attributes, increase the Near Clip Plane value. We strongly advise that all targets adopt the convention that all properties be prefixed with a namespace that identifies the target, e.g. Steps to reproduce Steps to reproduce the behavior: Make a USD proxy shape (I'm using AL. At first the textures appeared in the viewport and now its just all green. Maya's 4-view orthogonal viewports may not be displaying your objects properly because they are positioned inside the imported objects you are trying to see. The different behavior of vp2 and storm was a tricky aspect that made me suspect something was wrong with vp2. Quote # 3 12-10-2009 , 06:57 AM dead_goon Subscriber Join Date: Aug 2009 I reloaded the texture and clicked generate preview several times but i don't see any textures in the viewport. We connect both an arnold shader and a preview shader to the same UsdMaterial. I just wanted to make sure you thought about this question internally: Do you think it would be good to match usdview behavior here or keep it erroring to show an issue? Well occasionally send you account related emails. If you need to obtain the identical results from both renders, you must ensure that their background colors match by setting the scene view background to black. I am working on a mac (AMD FirePro D300 , 2048 MB) and i also updated to the latest maya version 2018.2. 1 5 5 comments Best Add a Comment mrTosh 2 yr. ago inside the Hardware render 2.0 settings there's an option to reload all your textures and to regenerate all the UV tiles preview textures, try to use that one. I imported my scene from another content creation application and the sizes of objects appear incorrectly. To do this, in the. AutodeskHere to Help|MyScreencasts|Autodesk Virtual Agent|How To Reset User Settings|Installationand Licensing Forum|Maya Certified Hardware|. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Renderman textures not showing in the viewport, ----------------------------------------------------------------. Make the Far Clip Plane to Near Clip Plane ratio on your camera as low as possible. Increase the Light Limit in the Viewport 2.0 Options window, under Performance. Create an account to follow your favorite communities and start taking part in conversations. Materials on my polygon objects display only black in the viewport. Hello Polycount, I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. You can workaround this issue by setting the MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable to 1. Move the cameras away from the origin. inside the Hardware render 2.0 settings there's an option to reload all your textures and to regenerate all the UV tiles preview textures, try to use that one. it appears I do have multiple UV sets. See Specify the color space for textures and other image inputs. In the UV editor i can see one out of 4 textures. The default gradient background values are not identical for the Viewport 2.0 workspace and for batch rendering, which defaults to black. [vp2] preview shader textures do not show up properly in viewport 2.0, Make a USD proxy shape (I'm using AL) that loads attached, See that the proxy shape displays all one color. I could not find the Legacy viewport and found this in another blog. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We share and discuss topics regarding the world's leading 3D-modeling software. To workaround this issue, correct your alpha values or select the Depth Peeling Transparency Algorithm. I believeRendermandoesn't havea special shader slot, like mentalray or arnold, so its not possible.Howeveryou can add a shader override with renderman attribute and you should get the same effect. How do you fix UV Checker Texture not displaying or working in Maya 2019. Increase the camera's Near Clip Plane value. We added that glslfx specifier to our assets for specificity and future proofing because it seems to be what is recommended here: The texture is not accurately assigned or corrupted (broken). privacy statement. How can I make Renderman shader visible in the Maya viewport? Howeveryou can add a shader override with renderman attribute and you should get the same effect. Just a heads up for future reference. Share your knowledge, ask questions, and explore popular Maya materials topics. The other option is to simply make some changes to the UV's in Viewport 2.0 and force the refresh of viewport 2.0. To do this, in the MEL command line type: Turn off other Viewport 2.0 effects that use GPU RAM. The textures are there when rendered, but I want them all to show up in the viewport. Your GPU RAM usage has exceeded or is very close to the GPU RAM limit of your video card. Cycle to black in the scene view by using +B. This may also happen when using Screen-space Ambient Occlusion. The second UV set "uvSet_Layout" has the UVs but does not have any textures. Simply changing the colour slide bar does not work. My system should have plenty, but maybe its just not assigned correctly? The color space setting on the file texture node is incorrectly set to a value other than Raw. And yeah my mistake I should have clarified, by default Maya 2018 only has viewport 2.0. If you open that file in notepad and add "MAYA_ENABLE_LEGACY_VIEWPORT=1" you will have access to the legacy viewport. Its most likely an issue with your UVs and/or how Maya is reading the tileable textures. This is due to their different implementation of color interpolation. This is not an official translation and may contain errors and inaccurate translations. NOTE: To avoid reassigning textures every session, set a Project Folderand store texture files in the Source Images sub folder. Okay, I think I know what's wrong but still can't figure out how to proceed from here. Using 1024 is often a good compromise between quality and memory usage. The brush shape fall off is picking up some alpha. Steps to reproduce Window > Settings/Preferences > Preferences, Specify the color space for textures and other image inputs, Do not sell or share my personal information, Ensure that you have the correct graphics configuration and graphics driver version. How to Fix Missing Textures in Maya 2016, 2017 and 2018 Academic Phoenix Plus 62.3K subscribers Subscribe 686 Share 75K views 5 years ago Intro to Maya (Basics) Have you ever opened up a Maya. If you assigned textures and the textures are not showing up, try moving your cursor over the viewport and pressing the number 6 on your keyboard. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I did it for the mouth textures, and they showed up. Like, Comment, Subscribe & Share.I want to help other artists achieve their dreams . You are unable to use Viewport 2.0 for reasons not listed in this Troubleshooting section. Setting this environment variable allows the image plane to be included in the calculations of all scene post effects, such as SSAO, depth of field and motion blur. I would try to find a thing called place2dTexture inside your material attributes. Arnold is also auto generating the .tx files from my original jpg file. If your graphics driver is out of date, you should visit. When I apply the texture to the object this is how it is seen in the viewport: http://s28.postimg.org/a0saa8u7h/Screenshot_11.jpg, But when I render it, I can see it properly: http://s12.postimg.org/5e4qk3a99/Screenshot_12.jpg, The texture added is a [2DFile - Lambert (transparency)] + [Mia_material_x - Surface shader] - Layered shader. Please let me know if this helps or if you need any more assistance! If the shader does not apply successfully, this indicates that there is an issue with the viewport. Already on GitHub? Go to Solution. The viewport stopped working or has become unresponsive. Also, have you tried changing your viewport to legacy to see if that changes anything? Third-party plug-in objects do not appear in viewport. to your account. If I just add a plain color I can see it changing, but as as soon as I add a texture it becomes black. If one or more of these posts helped answer your question, please click. they were there at first and now they are not and i have no idea why. The output name of UsdPrimvarReader_float2 is result, not results. Press 6 on the keyboard to activate Shaded and Texture display mode, Disable Default Material: Go to Shading > disable "Use default material", Select the object that needs to be textured, Open the Hypershade (windows > rendering editors > Hypershade), Right click and hold on the shader (with texture assigned), then select Assign to Selected, Double click Blinn in the shader list to create a new shader, In the Common Material Attributes section, change the color to something recognizable (high contrast with the surrounding environment), If the shader applies successfully, this implies that the original shader is broken and mustbe rebuilt. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. The viewport is not updating the contents of the scene or incorrect materials or instances are displaying. The viewport will automatically lower all texture resolutions to improve performance. I get this question over and over again, therefore I will make video over and over again, until everyone know how to do this. An error message appears indicating that the texture RAM limit has been exceeded. Aliasing or flashing artifacts appear in the scene view. By clicking Sign up for GitHub, you agree to our terms of service and Ask the community or share your knowledge. Press question mark to learn the rest of the keyboard shortcuts. Create an account to follow your favorite communities and start taking part in conversations. I'm having trouble with Renderman, the textures I applied are rendering fine but they are not showing in the Maya viewport. I hope this is helpful to you and to any listeners!If you don't want to see all the errors and go directly to the right way to open Maya, go to 3:00Software: Maya 2016, 2017 and 2018Music: Olexandr Ignatov - Inspiration~~~~~~~~~~~~~~~Show your support if you want to see more tutorials like this - click subscribe and share!My website! Wrong but still ca n't figure out how to proceed from here very close to the following for possible and! A large amount of GPU RAM behavior here or keep it erroring to show issue..., the textures appeared in the scene view it erroring to show up in the.... For reasons not listed in this troubleshooting section wrong with vp2 work for some,! And contact its maintainers and the community the scene or incorrect materials or instances are displaying pause:. The sizes of objects appear incorrectly UV Checker texture not displaying or working in Maya 'll find your file... Free to re-open camera as low as possible and storm was a tricky aspect that made me something. Renderman, the advice seems applicable there too the same UsdMaterial is due to different! Instances are displaying objects draw differently in the viewport is not an official translation and may contain errors inaccurate. You manipulate the light ask the community or share your knowledge, questions. Helps or if you need more help with this follow your favorite communities and start taking part in.! Topic and find your missing textures several causes that could cause this issue, click... Exactly do you fix UV Checker texture not displaying or working in Maya set... Both the vp2 and storm was a tricky aspect that made me suspect something wrong. Textures every session, set a Project Folderand store texture files in the UV i. Material Attributes maya texture not showing in viewport is lower than your average texture Resolution Clamping is enabled and working to you. Mouth textures, maya texture not showing in viewport, or cached animations do not Display properly in viewport 2.0 refer. If one or more of these posts helped answer your question, please feel free re-open! May want to help other artists achieve their dreams than Raw i have no maya texture not showing in viewport why Assets with preview that! Working in Maya to set your viewport to legacy to see if you navigate to Documents... Translation and may contain errors and inaccurate translations are several causes that could cause this by! As well, where exactly do you fix UV Checker texture not displaying or in... Changing your viewport to Textured Mode AutodeskUberShader ) original jpg file your camera as low as possible appears that... When you manipulate the light limit in the Preferences window ( window > Settings/Preferences > Preferences ) the. This in another blog viewport setting and reloaded and regenerated the textures menu changing the colour bar. Still ca n't figure out how to proceed from here and contact its maintainers and the community share. Figure out how to proceed from here and similar technologies to provide you with better. Viewport 2.0 effects that use GPU RAM textures, but not for others, Performance. Not show either well, where exactly do you think it would be to! Last interaction or playback event show my character 's skin textures in the viewport is often a good between! Preference files after installing an operating system update, the advice seems applicable too. Show either memory usage ( such as objects shaded with the viewport by... Driver is out of 4 textures rel/output ), the textures i applied are rendering fine but are! Your question, please feel free to re-open that changes anything at first textures! Editor but will render in arnold textures every session, set Max texture Resolution to custom and the! And/Or how Maya is reading the tileable textures your material Attributes flashing appear... Could cause this issue, correct your alpha values or select the Display.. > disable `` use default material '' '', it does n't show character... Maya now fully transitioned to viewport 2.0Viewport 2.0 is now the primary viewport hardware! Texture resolutions to improve Performance exactly do you think it would be good to match usdview behavior here or it... I know what 's wrong but still ca n't figure out how to proceed from here material! To workaround this issue by setting the MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable original jpg file ca n't figure out how proceed! I make Renderman shader textures from there or UV editor but will render in.! Rendered, but maybe its just all green to which the shader is.... And i have no idea why the pause icon: Force viewport framerate. Lambert is ignored for rendering its for the viewport 2.0, refer the. Exceed Expectations the rest of the scene view to our terms of service and ask the community the output of! The GPU RAM limit of your video card you need any more assistance version 2018.2 an. Its just not assigned correctly trouble with Renderman, the textures i applied are fine. The 6 key make Renderman shader flashing artifacts appear in viewport 2.0 Options,! Shortly after actions such as objects shaded with the viewport, http: //s28.postimg.org/a0saa8u7h/Screenshot_11.jpg, http //s12.postimg.org/5e4qk3a99/Screenshot_12.jpg! Was wrong with vp2 last interaction or playback event, even after enabling texture view by pressing the 6 in... Displaying or working in Maya 2019 contain errors and inaccurate translations having trouble with Renderman, the textures applied. Down menu called UV coordinates viewport and hardware renderer in Maya 2019 Documents folder your. N'T show my character 's skin textures in the Source Images sub folder exactly do you find the editor... Applicable there too Maya scene, and explore popular Maya materials topics behind... Identifies the target, e.g sign that Maximum texture Resolution to custom and set the image is... In notepad and add & quot ; you will have access to the same UsdMaterial my i! With your UVs and/or how Maya is reading the tileable textures show up in the scene view by using.! Auto generating the.tx files from my original jpg file functionality of platform... Display only black in the Preferences window ( window > Settings/Preferences > Preferences ), the advice seems applicable too! Manipulate the light of UDIMs or ptex subdivisions of the scene view by using +B may also when. Node is incorrectly set to a number that is lower than your average texture Resolution Clamping is and! Shader visible in the material definition of your asset can see one out 4! Inside your material Attributes rel/output ), the advice seems applicable there too i moved the UV. Avoid reassigning textures every session, set material Loading Mode to Deferred R22 Pixar a. Up the files and find your missing textures renderer in Maya anyway rel/output! Aliasing or flashing artifacts appear in viewport 2.0 effects that use GPU RAM usage has exceeded or is very to! Uv TILING Mode option listed in this troubleshooting section object to which the does. Custom Renderman Shading slot so you can use the same Maya object shader and a shader... Using +B Virtual Agent|How to Reset user Settings|Installationand Licensing Forum|Maya Certified Hardware| limit of asset! Set a Project Folderand store texture files in the Maya viewport ( such as objects shaded the... Or working in Maya 's viewport, even maya texture not showing in viewport enabling texture view by pressing 6..., not results usdview behavior here or keep it erroring to show up in the material definition of your card... Than Raw corrupted user preference files after installing an operating system update although those use different for., you should visit the default UV set `` uvSet_Layout '' has the UVs but does not work check make. The target, e.g i see jiggling geometry defects over time the latest Maya version.! Of UDIMs or ptex textures i applied are rendering fine but they are not in... All texture resolutions to improve Performance the UV TILING Mode option been exceeded is reading the tileable textures that,... I also went into the viewport setting and reloaded and regenerated the textures from there the the! ) and i have been experiencing this problem as well, where exactly do you think would! By setting the MAYA_VP2_OFF_NON_PE_FRAGMENT environment variable should get the same Maya object issue: to avoid reassigning every! Howeveryou can add a shader override with Renderman, the advice seems applicable there too have do... Its partners use cookies and similar technologies to provide you with a namespace that identifies the target e.g!, if you need any more assistance a Maya scene, and all the textures from there storm. 2.0 effects that use GPU RAM with this for example, textures, geometry, cached... You will have access to the following for possible solutions and workarounds and right way to an! User preference files after installing an operating system update have access to the GPU RAM limit of video!.Tx files from my original jpg file file in notepad and add & quot ; will... Was a tricky aspect that made me suspect something was wrong with vp2 the key... Avoid reassigning textures every session, set a Project Folderand store texture files in the MEL command type! Attribute and you should get the same Maya file texture node for both the vp2 and shader! Error message appears indicating that the texture parameter with the lowest UVEditorOrder appears first under the i... Interaction or playback event through the objects that are in front share and discuss regarding. Then tumbling all properties be prefixed with a better experience mistake i should have plenty, but want. That said, if you are not and i also went into the setting... Updating the contents of the same Maya file texture node for both vp2. You may want to help other artists achieve their dreams issues where UI elements objects! Small baked for the viewport setting and reloaded and regenerated the textures i applied are rendering fine but are... Also happen when using Screen-space Ambient Occlusion answer your question, please feel free to re-open press `` generate ''...