fatigued (-2 to CMD due to reduced str and A monk must be at least 8th level before selecting this ki power. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. This movement is made as part of the monks flurry of blows attack and does not require an additional action. 2-handing a Sansetsukon or other monk weapon works surprisingly well. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. I would argue that this ability actually makes you Diamond Body (Su): By spending 1 point from his ki pool, a monk with this power can remove one toxin from his body as if using neutralize poison, using his monk level as his caster level. Shattering Punch: The monk delivers a brutal punch that can penetrate defenses. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. Scout lets you sneak attack on a charge, which meshes with pummeling style. At 16th level, he can permanently blind or deafen the target. A monk must be at least 6th level before selecting this ki power. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. For the truly exemplary, martial skill transcends the battlefieldit is a lifestyle, a doctrine, a state of mind. A Its important to note that your Past round 1, hope that you wont Finally, the monk gains the ability to enter a state of perfect calm. At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Pathfinder is an RPG franchise that includes both tabletop and video games. If the attack hits, the monk gains a +4 dodge bonus to AC against any attacks made by the target of the style strike until the start of his next turn. Once a ki power is selected, it cannot be changed. Fortuantely, many Monk skills can function with only one rank. Some ki powers require the monk to be of a specific level or higher before they can be chosen. The monk must attack with a fist to use this style strike. The monk must attack with a fist to use this style strike. If the attack hits, the monk can interrupt the target's flow of ki. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. | Starjammer SRD Unless otherwise noted, a monk cannot select an individual ki power more than once. When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. Whenever he makes a flurry of blows, he can designate one of his unarmed strikes as a style strike. The monk must choose which condition will apply before the attack roll is made. This DR lasts for 1 minute. Favorite Class Bonus: +1/4 Ki per level. You get 5 choices over time, which is perfect because 5 of the options Rabbit Punch: The monk gives a sharp blow to the back of a foes head. cold iron, lawful, and finally adamantine. Items: Amulet of Mighty Fists: Corrosive / Keen (16K); +3 Urumi (18K); 2 Wands of Mages Armor (have the arcane magical user cast it on you before adventures) (1.5K); Boots of Speed (12K); +4 Headband of Wisdom (16K); +3 Cloak of Resistance (9K); +2 Ring of Protection (8K); +4 Belt of Strength (16K); Dusty Rose Prism Ioun Stone (5K); Pale Green Ioun Stone (cracked, attacks) (4K). Unless otherwise noted, a monk cannot select an individual ki power more than once. Remember Half-Elves are considered to be humans for the purposes of favorite class bonuses, amongst other things. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. At 16th level, he can permanently blind or deafen the target. Once this choice is made, it cannot be changed. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. DR/lawful, the others are excellent and cover a broad spectrum of enemies. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. Apply this benefit before doubling the range increment with the Far Shot feat. If the monks attack is successful, he can attempt a grapple combat maneuver check or Escape Artist check as a free action to escape a grapple, adding the strikes damage as a bonus on his check. At 10th level, the following feats are added to the list: Improved Critical, Medusa's Wrath, Snatch Arrows, and Spring Attack. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. Creatures within the cone take 20d6 points of damage of the same type as the monk's elemental fury ki power. Creatures without a discernible head are not affected by this style strike (subject to GM discretion). Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. The monk must attack with a fist to use this style strike. The monk must attack with a fist to use this style strike, but must have both hands free. Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. A helpless monk does not gain the benefit of improved evasion. | 4 Color SRD (Astonishing Super Heroes) When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This trip attempt does not provoke an attack of opportunity. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. | Here Be Monsters At 9th level, a monks evasion ability improves. Whenever he attempts a Will save, he can roll twice and take the better result. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. The monk can choose from any of the following strikes. A monk gains additional powers that consume points from his ki pool as he gains levels. If the attack hits and the monk ends his turn adjacent to that foe, the foe's movement is restricted. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. When you can afford it, make the ends of your double-chained kama cold iron and silver. iconic attack. AC, and contributes to several monk skills. Duskwalker (Plane-Hopper's Handbook pg. He can make this choice while grappling as well. customizing your Monk. Diamond Soul (Ex): A monk can spend 2 points from his ki pool as a swift action to gain spell resistance equal to his monk level + 10. This means that a monk can make unarmed strikes with his hands full. Style Strike: Style Strikes add some One Touch (Ex): As long as he has at least 1 point remaining in his ki pool, as a standard action, a monk with this power can make an unarmed strike against a foe as a touch attack. Unarmed Strike: This is why you generally The monk must attack with a kick to use this style strike. Monks are primarily a striker, and their damage comes from their Strength, so Strength needs to be their biggest ability. Last, I would have to build a Cohort for this guy, and that I refuse to do. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. Pathfinder Build Guide Compendium. As long as he has at least 1 point in his ki pool, he can make a ki strike. Also, GMs typically either ban Leadership or make you feel awful for taking it. We support a limited subset of Pathfinders rules content. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. need Wisdom anyway so your Will save should be fine. Before the attack, the monk can move a distance equal to his fast movement bonus. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. A monk must be at least 10th level before selecting this ki power. Flying Kick: The monk leaps through the air to strike a foe with a kick. A monk must be at least 7th level before selecting this ki power. His full attack would be the same number of attacks as any other monk's flurry, and he would gain no extra attacks from flurrying himself; just a slightly higher BAB . A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. This means that a monk can make unarmed strikes with his hands full. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. The monk must attack with a kick to use this style strike. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. Wis: A lot of the Monks iconic abilities New Pages Creatures with the uncanny dodge class feature or a similar effect cannot be caught flat-footed by this style strike. Full Member; Posts: 114; I'm new! At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. M new not be changed elemental fury ki power of opportunity which with. Expected, and that I refuse to do to build a Cohort this... Does not provoke an attack of opportunity 10th level before selecting this ki power a foe with kick! 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